using System.Collections.ObjectModel;
using System.Windows;
using Game.Core.TerrainDataModels;
namespace DatabindingTheVideogame
{
///
/// Interaction logic for Window1.xaml
///
public partial class Window1
{
private readonly ObservableCollection m_map = new ObservableCollection();
public Window1()
{
InitializeComponent();
mapView.DataContext = m_map;
}
private void Dirt_Click(object sender, RoutedEventArgs e)
{
m_map.Add(new Dirt());
}
private void SteelPlate_Click(object sender, RoutedEventArgs e)
{
m_map.Add(new SteelPlate());
}
}
}